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Totally Not Dark Sun (TnDS)

A hack of Dark Sun with the following design principles:

  • Updated to 5e (2024)
  • All kinds of magic are dangerous, not only arcane
    • Arcane magic defile the environment
    • Divine magic produce madness
    • Primal magic is chaotic
  • Metaplot agnostic (origins are shrouded in mystery, multiple possible causes for the current situation)
  • Druid-monarchs are not the only BBEG
    • Eldritch horror and evil cults are also a trope in sword and sorcery
    • Also nomad raiders should be more prevalent (because Mad Max is cool)
  • All main lineages, classes and subclasses can be played (with minor modifications)
    • Clerics and druids (and paladin and rangers in a minor way) swap their roles:
      • Clerics roam the dessert looking for clues of their forgotten deities or protect small villages that pledge their faith in exchange of protection
      • Paladins roam the land obsessed by their oaths
      • Archdruids rule the cities and big settlements making the settlements sustainable. Some collaborate, but most of them compete against one another and seek to enslave or destroy the other druids.
  • Some cultural characteristic of the races (cannibalism, nomad runners) could be moved to backgrounds